Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
"This is where we took inspiration from a lot of older games like Wind Waker, Kingdom Hearts, and Skyward Sword was a big ...
Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
Amidst the disappointing news of the cancellation of Respawn Entertainment's Star Wars shooter, I’ve been playing an old classic, albeit one with a new coat of paint. The remaster of the 1995 classic ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD ...
There’s an early 2000s interview with director Quentin Tarantino in which a conservative pundit berates him about the level of gruesome violence in his movies. Their impassionate pleadings question ...
It might seem ironic given its status as one of the world’s most ubiquitous games, but there’s quite a lot we don’t know aboutSkyrim. Up until now, we’ve never heard many details about what changed ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Genshin Impact has offered some scaled-back in-game creation for players before. Events like ...
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