In the not-too-distant past, many viewed virtual reality primarily as a fun addition to gaming and entertainment applications. But in recent years, more and more companies and industries have been ...
Tampa crowds are currently sailing underneath Vincent van Gogh's twinkling "Starry Night" and drifting through his golden ...
The year is 2024, and while Virtual Reality has come a long way since its mainstream attempt over a decade ago, the user experience remains stagnant. The hardware has evolved, and the software library ...